Large City: Kad Tmink-fjekern

Kad Tmink-fjekern

Kad Tmink-fjekern
Example Gnoll architecture.
StateOlatkana
ProvenceFididiäīurg Principality
RegionNofo̠ku Bǟk Shrublands
Founded1485
Community LeaderLord Trî
Area107 km2 (42 mi2)
Average Yearly Temp-4°C (25°F)
Average Elevation4652 m (15262 ft)
Average Yearly Precipitation105 cm/y (41 in/y)
Population25469
Population Density238 people per km2 (606 people per mi2)
Town AuraAbjuration
Naming
Native nameKad Tmink-fjekern
Pronunciation/tmink/ /fjeˈkern/
Direct Translation[small; little; short; low; miniature] [end]
Translation[Not Yet Translated]

Kad Tmink-fjekern (/tmink/ /fjeˈkern/ [small; little; short; low; miniature] [end]) is a temperate Large City located in the Fididiäīurg Principality of the Olatkana.

The name Kad Tmink-fjekern is derived from the Goblin language, as Kad Tmink-fjekern was founded by Trruzhui, who was culturaly Gnoll.

Climate

Kad Tmink-fjekern has a yearly average temperature of -4°C (25°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cold -33°C (-27°F). Kad Tmink-fjekern receives an average of 105 cm/y (41 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Kad Tmink-fjekern covers an area of nearly 107 km2 (42 mi2), and an average elevation of 4652 m (15262 ft) above sea level.

Overview

Kad Tmink-fjekern was founded durring the late 16th century in spring of the year 1485, by Trruzhui. The establishment of the new community went well, with no major obsticles durring construction.

Kad Tmink-fjekern was built using the conventions of Gnoll durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Kad Tmink-fjekern is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Kad Tmink-fjekern is is constructed arround a series of spacious cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Kad Tmink-fjekern's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Kad Tmink-fjekern's budget oriented has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Kad Tmink-fjekern seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Kad Tmink-fjekern possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Kad Tmink-fjekern has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Tmink-fjekern has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Tmink-fjekern. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Tmink-fjekern's parks.

Kad Tmink-fjekern has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Tmink-fjekern.

Kad Tmink-fjekern has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Tmink-fjekern has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Tmink-fjekern has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Tmink-fjekern has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Tmink-fjekern has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Tmink-fjekern has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Tmink-fjekern has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Tmink-fjekern's public wards, blessings, and other arcane systems.

Kad Tmink-fjekern has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Kad Tmink-fjekern possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Tmink-fjekern's grid is powered by an arcane means.

Kad Tmink-fjekern possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad Tmink-fjekern has a first rate hospital which caters to anyone in need of long term medical care.

Kad Tmink-fjekern has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Tmink-fjekern has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Tmink-fjekern's natural decorations nor waterways.

Kad Tmink-fjekern has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Tmink-fjekern has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Tmink-fjekern has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Kad Tmink-fjekern's bank was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Kad Tmink-fjekern every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Serpentfolk near Kad Tmink-fjekern are known to be a mutant strain of the creature.

Kad Tmink-fjekern's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves square dance to channel Augury energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 48
  • Farmers: 70
  • Farm Laborer: 134
  • Hunters: 84
  • Milk Maids: 63
  • Ranchers: 33
  • Ranch Hands: 66
  • Shepherds: 67
    • Farmland: 103658 m2
    • Cattle and Similar Creatures: 6367
    • Poultry: 76407
    • Swine: 5093
    • Sheep: 254
    • Goats: 50
    • Horses, Mounts, and Beasts of Burden: 2546

Craftsmen

  • Arms and Toolmakers: 51
  • Blacksmiths: 56
  • Bookbinders: 31
  • Buckle-makers: 33
  • Cabinetmakers: 54
  • Candlemakers: 84
  • Carpenters: 78
  • Clothmakers: 72
  • Coach and Harness Makers: 26
  • Coopers: 65
  • Copper, Brass, Tin, Zinc, and Lead Workers: 35
  • Copyists: 24
  • Cutlers: 21
  • Fabricworkers: 60
  • Farrier: 145
  • Furriers: 16
  • Glassworkers: 90
  • Gunsmiths: 50
  • Harness-Makers: 24
  • Hatters: 47
  • Hosiery Workers: 18
  • Jewelers: 28
  • Leatherwrights: 60
  • Locksmiths: 26
  • Matchstick makers: 39
  • Musical Instrument Makers: 39
  • Painters, Structures and Fixtures: 32
  • Paper Workers: 35
  • Plasterers: 33
  • Pursemakers: 42
  • Roofers: 27
  • Ropemakers: 25
  • Rugmakers: 24
  • Saddlers: 44
  • Scabbardmakers: 52
  • Scalemakers: 26
  • Scientific, Surgical, and Optical Instrument Makers: 16
  • Sculptors, Structures and Fixtures: 24
  • Shoemakers: 25
  • Soap and Tallow Workers: 92
  • Tailors: 188
  • Tanners: 31
  • Upholsterers: 36
  • Watchmakers: 36
  • Weavers: 70
  • Whitesmiths: 20

Merchants

  • Adventuring Goods Retellers: 17
  • Arcana Sellers: 17
  • Beer-Sellers: 34
  • Booksellers: 41
  • Butchers: 67
  • Chandlers: 68
  • Chicken Butchers: 69
  • Entrepreneurs: 27
  • Fine Clothiers: 62
  • Fishmongers: 59
  • Florists: 16
  • Potion Sellers: 43
  • Resellers: 101
  • Spice Merchants: 33
  • Wine-sellers: 54
  • Wheelwright: 41
  • Woodsellers: 24

Service workers

  • Bakers: 141
  • Barbers: 108
  • Coachmen: 35
  • Cooks: 110
  • Doctors: 49
  • Gamekeepers: 39
  • Grooms: 22
  • Hairdressers: 97
  • Healers: 73
  • Housekeepers: 79
  • Housemaids: 115
  • House Stewards: 74
  • Inns: 25
  • Laundry maids: 48
  • Maidservants: 94
  • Nursery Maids: 46
  • Pastrycooks: 97
  • Restaurateur: 115
  • Tavern Keepers: 101

Specialized Laborer

  • Ashworkers: 35
  • Bleachers: 22
  • Chemical Workers: 14
  • Coal Heavers: 51
  • In-Town Couriers: 57
  • Long Haul Couriers: 54
  • Dockyard Workers: 50
  • Gas Workers: 12
  • Hay Merchants: 20
  • Leech Collectors: 76
  • Millers: 56
  • Miners: 60
  • Oilmen and Polishers: 41
  • Postmen: 60
  • Pure Finder: 33
  • Skinners: 70
  • Sugar Refiners: 15
  • Tosher: 41
  • Warehousemen: 110
  • Watercarriers: 55
  • Watermen, Bargemen, etc.: 79

Skilled Laborers

  • Accountants: 33
  • Alchemist: 37
  • Clerk: 53
  • Dentists: 25
  • Educators: 67
  • Engineers: 35
  • Gardeners: 25
  • Mages: 19
  • Plumbers: 26
  • Pharmacist: 31
  • Professors: 11
  • Scientists: 18
  • Wizards: 11

Civil Servants

  • Adventurers: 24
  • Bankers: 35
  • Civil Clerks: 60
  • Civic Iudex: 28
  • Consultants: 16
  • Exorcist: 55
  • Fixers: 29
  • Kami Clerk: 46
  • Landlords: 47
  • Lawyers: 31
  • Legend Keepers: 45
  • Militia Officers: 159
  • Monks, Monastic: 77
  • Monks, Civic: 79
  • Historian, Oral: 56
  • Historian, Textual: 29
  • Policemen, Sheriffs, etc.: 56
  • Priests: 106
  • Rangers: 33
  • Rat Catchers: 38
  • Scholars: 40
  • Spiritualist: 46
  • Slayers: 14
  • Storytellers: 113
  • Military Officers: 97

Cottage Industries

  • Brewers: 74
  • Comfort Services: 87
  • Enchanters: 29
  • Herbalists: 28
  • Jaminators: 82
  • Needleworkers: 84
  • Potters: 43
  • Preserve Makers: 82
  • Quilters: 37
  • Seamsters: 127
  • Spinners: 70
  • Tinker: 27
  • Weaver: 67

Artists

  • Actors: 27
  • Architects: 9
  • Bards: 39
  • Costumers: 15
  • Dancers: 31
  • Drafters: 16
  • Engravers: 20
  • Fine Furniture Carpenters: 12
  • Glaziers: 27
  • Inlayers: 24
  • Musicians: 77
  • Painters, Art: 12
  • Playwrights: 27
  • Sculptors, Art: 22
  • Wood Carvers: 94
  • Writers: 82

Produce Industries

  • Butter Churners: 87
  • Canners: 87
  • Cheesmakers: 84
  • Ice Merchants: 11
  • Millers: 53
  • Picklers: 45
  • Smokers: 32
  • Stockmakers: 28
  • Tobacconists: 38
  • Tallowmakers: 55

9560 of Kad Tmink-fjekern's population work within a Foundational Occupation.

13872 of Kad Tmink-fjekern's population do not work in a formal occupation, but do contribute to the local economy. 2037 (8%) are noncontributers.

Points of Interest

Kad Tmink-fjekern is accessed from a nearby river via an intricate series of locks.

POI

History

Kad Tmink-fjekern is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from an attack. One of Kad Tmink-fjekern's local festivals commemorates this miracle.

History